A new hazard, the crushing ceiling, is in some of the levels. Monsters that appeared in "Knee-Deep In The Dead" will return here, some of which will appear less frequently. (Additional monsters are present in many levels.) This episode is "Ultimate Doom Episode 2: The Shores of Hell". This, like that of the previous videos, is a mod. The following videos are of my second capture from GZDoom. When "Thy Flesh Consumed" gets uploaded, I will let this topic die. The topic will only be revived when it comes up. My old videos have been replaced for the final time, and now I will capture the second episode, "The Shores of Hell". I had issues with a good number of frames getting dropped when I used My Screen Recorder 3.14, thus that program has been relegated to capturing the title screen alone. The remaining two videos are on the next post.ĮDIT: The videos in this post and the following one were redone using GameCam. Part 3: E1M9: Military Base & E1M4: Command Control Part 1: E1M1: Hangar & E1M2: Nuclear Plant I'll leave the GZDoom-exclusive ones as a surprise if you haven't seen the videos. Based on the PSX Doom enemy of the same name.īy the way, I know that anybody familiar with the series should know where the original monsters will appear. Nightmare Spectre: This is an inverted translucent Demon with twice the health. Based on the Doom64 enemy of the same name. He also has a greater chance of throwing a fireball than his brown cousin. Nightmare Imp: This monster is a translucent purple, walks faster, throws a faster purple fireball and has a lower pain chance. The following maps are captured, on the Ultra Violence difficulty: All maps were completed with 100% kills, items and secrets, except for E1M8.Īnyways, the new monsters will appear in this episode starting at E1M5: Phobos Lab. I recorded the audio using "What U Hear" while running GameCam. The music was captured in stereo at the same time as the game's sound effects. The music is in midi format, played by a genuine Roland SC-55 Sound Canvas module. The episode that was captured is "Knee Deep In The Dead". I have started my capturing of Ultimate Doom, the special edition of Doom I. In that case, it would be either the original WADs from 1996 or the ones where I applied fixes to map errors. If I play these games on a different port, I use a WAD file that only has the original monsters. These additional monsters are exclusive to my ZDoom mods of Ultimate Doom, Doom II and Final Doom. The new monsters are sporadic, thus they won't be encountered often. The major difference between the original WADs and the one I captured from are that there are some additional monsters added into the levels, although the original monsters are the main enemies as always. This is from my ZDoom mods of the classic Doom episodes. This is my first complete screen capture of GZDoom.
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